Over twenty years and five mainlineAnimal Crossinggames, there have only been eight personality types for a massive roster of over 400 Villagers. ThoughAnimal Crossinggames don’t tend to mix things up,the next sequel in the series would be better served by adding new personality typesor creating subdivisions of existing ones, especially afterNew Horizons’lackluster Villagers made for boring gameplay with their repetitive dialogue.

Onlysix personality types existed for allAnimal Crossinggames up toNew Leaf. Those personalities are known in English as normal, peppy, lazy, cranky, jock, and snooty, while the two new types are sisterly and smug. The latest title,New Horizons, included a vast range of Villagers for players to meet, buteach one had essentially the same dialogue despite their different personalities, which made for a repetitively grating experience.

A villager on a bridge above a river

Animal Crossing: New Horizons Proved How Repetitive Villagers Can Be

The Latest In The Series Came Out in Spring 2020

The most recent title in theAnimal Crossingseries,New Horizons, proved how limiting the number of personality types are due to how repetitive every Villager is. Evenafter building a relationship with a Villager of any personality type, their dialogue will remain mostly the same, which is both unrewarding and annoying for long-term players. InAnimal Crossing: New Horizons, every personality type was watered down to only marginally different dialogue since most of the Villagers were nicer than ever.

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There’s already so much to do in Animal Crossing: New Horizons, but one helpful quality-of-life change would also be emotionally satisfying.

For example, jock Villagers might mention trying to lift weights or racing around the island, but they’ll still repeat the same sentiments as all other personality types.The “different” personalities are a surface-level traitsince all Villagers act the same. Even significantly differentpersonality types inAnimal Crossing, like snooty and sisterly Villagers, will always give similar responses when players speak to them.

Animal Crossing New Horizons Blathers in front of a player with fossils.

While the obvious answer to improving this problem would be to add more dialogue trees and design a different friendship system, the best way to refresh the series would be to add more personalities to the next sequel.

This issue is unique toNew Horizons, as earlier games allowed Villagers to be more outright mean to the player before eventually warming up to them through consistent interaction and gift-giving. Still, it highlights the issue of such a small pool of personalities already being too similar. While the obvious answer to improving this problem would be to add more dialogue trees and design a different friendship system, the best way to refresh the series would be to add more personalities to the next sequel.

A couple of villagers from Animal Crossing: New Horizons.

More Personality Types Would Refresh Villagers

A Sequel Could Mix Things Up For Standard Villagers

If Nintendo doesn’t want theirAnimal CrossingVillagers to have the same bite as previous entries in the series, as earlier Villagers could be outright mean to the player, then the best change would be toadd a broader range of personality types to help spice up the in-game dialogue. Ideally, Villagers would go back to having their slightly rude responses to ugly gifts, but if that’s not possible, then the sequel toNew Horizonsshould expand the Villager types or at least add sub-personalities to pre-existing ones.

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Animal Crossing has many amazing villagers fans are fond of, but there are a few that are not only annoying but should be left out of the next game.

Some fun new personality types could be creative, intellectual, or gamer Villagers. Creative types could be split into subcategories for different pursuits, like Villagers who love painting, baking, or writing. Intellectual Villagers, similar to jocks, could always ramble on about the latest book they read or an experiment they just started in their kitchen. Gamer Villagers could also be similar to jocks, but instead, they always mention speed running or earning achievements.

A group of animal villagers in front of the city hall

Better Villager Interaction Should Be A Priority For The Next Game

Villagers Are The Most Important Part Of Any Animal Crossing Title

AnotherAnimal Crossinggame, though not yet announced, seems likely due to the massive success ofNew Horizons.While there have been somerumors about what the next titlecould look like, there hasn’t been any official information from Nintendo.While any sequel will certainly have a lot on its plate to follow upNew Horizons,expanding and improving Villager interaction is one way any new title could easily one-upNew Horizons.

Increasing the personality types available for Villagers and giving them larger dialogue trees would go a long way in improving the day-to-day experience of anotherAnimal Crossinggame. The nextAnimal Crossinggame should prioritize improving every aspect of Villagers, especially considering how important Villagers are to every aspect of gameplay. Being able to interact with Villagers, like dancing or high-fiving, would add a lot to the game, while better dialogue that allows a Villager to warm up to players and become friends over time would make any sequel more rewarding.

animal crossing new horizons

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Animal Crossing New Horizons character resting on a beach towel

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