TheRed Dead Redemptiongames are famous for their great storytelling and open worlds that really capture the feel of the Wild West.Red Dead Redemption 2did an excellent job showing the struggles and friendships of a gang on the run, especially with a camp that changed as the story progressed. But to make a potentialRed Dead Redemption 3even better, it could include a strong base-building system like the one inStarfield.

InRDR3, players could take a role, whether it’s a pre-established character like Charles or Sadie or someone new entirely, and turn an abandoned place into a lively gang headquarters. Taking cues fromStarfield’soutpost system,RDR3could support gathering resources, building important facilities, and bringing in specialists to improve the gang’s operations. This kind ofsystem would add a strategic element to the game, letting players customize their hideout with defenses, storage, and crafting areas tomake impressive outposts.

The Red Dead Redemption 2 crew with Arthur, Dutch and Sadie on their horses

Let Players Make The Hideout

One of the best things about modern gaming isthe popularity of base-building, which lets players put their own stamp on the game world. Whether creating detailed settlements inFallout 4or setting up strategic outposts inStarfield, building a base gives a real sense of progress and ownership that enhances investment in the game’s story. Finding resources, planning the layout carefully, and watching the project grow from a simple start to a stronghold could be rewarding inRed Dead Redemption 3.

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This feature creates a stronger connection to the game world,making players feel like they’re actively shaping their own story. It goes beyond just completing quests and following a set path, setting up important choices that affect the gang’s surroundings. This increased sense of control not only adds to replay value but also allows players to show off their creativity and strategic skills.

Dutch from Red Dead Redemption 1 on a cliff

Building the gang’s hideout, placing defenses thoughtfully, and customizing the inside to match the crew’s personalities could all be exceptionally fun additions to theRed Dead Redemptionexperience.This kind of addition would fit perfectlyinto the existing gameplay, improving the time spent with the game without feeling forced or cumbersome.

There Is A Lot To Build

Starfield’soutpost system presents an interesting idea about how building bases could work in the Wild West setting ofRed Dead Redemption. InStarfield,players can claim land on almost any planet, letting them set up operations in unwelcoming places or areas filled with resources. It’s not just about how things look; it’s also about how they work. Players can set up machines to gather important minerals, create power sources for their operations, and build living spaces for their team.

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What’s great aboutStarfield’ssystem is its flexibility and the way different parts work together. Each item, from basic storage containers to advanced research labs, has a specific function and connects with others. For example, resource extractors fill storage containers, which then supply machines that produce advanced materials.These materials can then be used to create more complex buildingsor improve existing ones. This system encourages players to think carefully about how they manage resources and design their bases for the best performance.

Fallout 5 character in power armour with the Starfield keyart

Starfield’soutpost system isn’t just a side feature; it’s akey part of the gameplay that blends exploration, combat, and crafting, giving players a real sense of progress as they establish their own territory in the game. It’s the kind of thing that could be great in a Wild West setting likeRed Dead Redemption 3.

Arthur Did A Lot To Upgrade The Camp In RDR2

There’s Already A Similar System

Red Dead Redemption 2gives players a taste of gang management and camp development through Arthur Morgan’s experiences with the Van der Linde gang. While it doesn’t have a full-fledged base-building system,the camp acts as a living hubthat shows the gang’s success and how Arthur impacts it. Players can help improve the camp by donating money, doing chores, buying upgrades, and completing requests, all of which affect the gang’s morale and well-being.

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Players can upgrade the camp using the Ledger. Upgrades can be made to living spaces, food supplies, medicine, and ammunition, each providing real benefits. For example,upgrading Dutch’s tent encourages gang membersto pitch in more money, while improving Arthur’s wagon allows for quick travel and better grooming supplies. It’s also possible to improve Pearson’s chuckwagon for better food and the chance to craft satchels, boosting Arthur’s skills.

Characters from Red Dead Redemption 2.

There are also cosmetic upgrades that Pearson can make using animal pelts,letting players give the camp a personal touch. Although the system is somewhat limited, it effectively weaves camp improvements into the game, rewarding involvement and creating a sense of ownership over the gang’s home. Arthur can even gainfast travel from his wagon upgrades. These kinds of things show that there’s a real mechanic hiding beneath that could be expanded on.

A Gang Hideout System Is The Logical Next Step

This Is The Future of Wild West Games

The move fromRDR2to a potentialRed Dead Redemption 3should bring a big improvement in how the protagonist works with a gang. While the upgrade system inRDR2was fun,it didn’t explore everything that could be done. A better gang hideout system would let players shape their outlaw experience more fully.

What kind of buildings players choose and how they arrange them would affect the gang’s morale, abilities, and storytelling.

The entire Van Der Linde gang from Red Dead Redemption 2 together around a campfire

Turning an old outpost or rundown ranch into a strong base and carefully picking its location for strategic advantages, resources, and defenses would be incredible.Players could collect supplies by hunting, scavenging, or even raiding other gangs, using those materials to build important facilities like stables, armories, saloons, and sleeping quarters. What kind of buildings players choose and how they arrange them would affect the gang’s morale, abilities, and storytelling.

Games likeFallout 4andStarfieldshow that players like building bases and customizing their spaces.Starfield’ssystem of creating outposts on different planets could inspire a gang hideout system that includes defenses. The size of the gang could also change gameplay dynamics. As the gang grows, the hideout could expand and attract new members with special skills and stories.These members could provide unique serviceslike gunsmithing, healing, or strategic advice, making a real difference in the gang’s success.

Arthur and abigail with pink outer glow and john in background blurred Red Dead Redemption 2.

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This would work well in a sequel whereJack is a gang leader.Players would need to manage resources wisely, balancing immediate needs with future growth to ensure their gang thrives in a tough Western setting. Inspired byStarfield’ssystem, the protagonist could gather resources, build the necessary facilities, and attract specialists to strengthen their gang’s efforts. The choices made would greatly influence the gang’s survival and impact the overall story, making for easy player agency.

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This base-building idea would not just make the gameplay more interesting but also strengthen the emotional ties players have with their gang. Each win and loss would feel more important. It’s the kind of feature that would makeRed Dead Redemption 3a great sequel toRDR2, which set the bar very high for player expectations.