One of the new features that will be showcased inDiablo 4’supcoming 2.2.0 PTR (public test realm) update is the addition of Boss Powers. These are unique abilities that are siphoned from defeated bosses throughout the game, including World, Event, and Lair (aka Endgame) Bosses. There are a total of 24 different bosses to siphon powers from throughout the game, and these powers each have both a main and modifying effect. The powers are designed around the devastating abilities you see each individual boss use during encounters.
The PTR session extends from March 11th through March 18th and gives you a chance to test out the new features being added inDiablo’supcoming Season 8launch, Belial’s Return, of which Boss Powers will be a core feature. These powers are designed to be the defining focus of your build, giving you the ability to try out new builds in completely new and interesting ways. You’ll be able to take advantage of one Main and three Modifier Boss Powers, which can be mixed and matched from different collected Boss Powers.

All Diablo 4 Boss Powers In The 2.2.0 Update
With 24 Main & Modifier Boss Powers Available, You’ll Be Spoiled For Choice
There are 24bosses inDiablo 4that you can siphon new Boss Powers from, and some of these will only be available at Torment level difficulty or higher. Among thesebosses is the infamous Ashava, who you can siphon Ashava’s Poison Breath from.This Main Power unleashes a wave of poison acid that deals 400% Poisoning damageover 4 seconds, as well as additional poisoning effects. Other Boss Powers to look forward to are Lilith’s Wind of Hate and Andariel’s Flaming Skull.
Below are all the Boss Powers that will be available onanydifficulty level in the 2.2.0 Update andSeason 8 ofDiablo 4, including the ten Apparition bosses, a new boss type introduced in Season 8.

Wandering Death’s Chest Beam
Wandering Death (World Boss)
While Channeling a Skill, you spawn a beam that deals 300% Frostbite damage per second. Enemies hit take 50%[x] increased damage from you for 1 second.
Your Main Boss Power instantly Executes Non-Boss enemies hit with less than 15% Life. When you Execute enemies you gain 25 Primary Resource.
Ashava’s Poison Breath
Ashava (World Boss)
Hitting an enemy affected by Damage over Time spawns a wave of acid that deals 400% Poisoning damage over 4 seconds. Applies 10% more Poisoning for each 1% of the target’s current Life affected by Damage over Time.
Once per activation, damaging an enemy with your Main Boss Power also applies 45% Poisoning damage to it over 3 seconds.
Avarice’s Explosive Ore
Avarice the Gold Cursed (World Boss)
When you gain excess Primary Resource, you spawn a Piece of Ore. After 2.5 seconds the Piece of Ore explodes dealing 700% Fire damage. You can spawn up to 3 Pieces of Ore at once.
Activating your Main Boss Power spends all your Primary Resource to increase its damage by 1.5%[x] per Resource point spent.
Allek’s Talons
Allek Apparition
Casting a Basic Skill applies 200% Sparking damage over 4 seconds to enemies it hit.
Gain 5% Movement Speed, increased by 0.5% for each 1% Cooldown Reduction you have, up to a maximum of 11%.
Beastmaster’s Training
Beastmaster Apparition
Whenever you cast a Summon Skill or call a Mercenary for Reinforcement, one of your Summons or Mercenaries Taunts enemies and gains 40% Damage Reduction.
Your Summons deal 5%[x] more damage, increased by 0.25%[x] for each 1% Bonus Critical Strike Damage you have from items and Paragon, up to a maximum of 17%[x].
Blackmailer’s Sabotage
Blackmailer Apparition
Casting a Core Skill while you have a Barrier Knocks Down Close enemies for 1.1 seconds. This cannot occur on the same enemy more than once every 5 seconds.
Whenever you gain Fortify, additionally gain 20% of the amount as Barrier.
Flesh Reaper’s Disruption
Flesh Reaper Apparition
Damaging a Vulnerable enemy removes the Vulnerable and then Stuns them and surrounding enemies for 0.5 seconds. This Stun applies 100% more Stagger to Bosses.
Gain 5%[x] Vulnerable Damage, increased by 0.25%[x] for each 1% of Crowd Control Duration Bonus you have, up to a maximum of 10.5%[x].
Hatred’s Embrace’s Haste
Hatred’s Embrace Apparition
Casting a Shadow or Fire Skill grants 1.1% increased Movement Speed for 3 seconds, up to 11%.
Gain 5%[+] Critical Strike Chance, increased by 0.5%[+] for each 1% of Shadow Resistance you have, up to a maximum of 22.5%[+].
Kirma’s Sparks
Kirma’s Spark Apparition
When you Evade, apply 200% Sparking damage over 4 seconds to Close enemies.
Your Evade Cooldown is reduced by 5%, increased by 0.2% for each 1% Lightning Resistance from bonuses you have, up to a maximum of 11%.
Outlaw Sharpshooter’s Eye
Outlaw Sharpshooter Apparition
Dealing Direct Damage to a Distant enemy Slows them and surrounding enemies by 40% for 5 seconds.
You deal increased damage to Enemies the further they are from you, up to 10.5%[x].
Sinerat’s Flames
Sinerat Apparition
Using a Mobility Skill Burns Close enemies for 200% Burning damage over 4 Seconds
Gain 5%[x] increased damage to all Elements. For each 1% of an Element’s Resistance from bonuses, gain 0.2%[x] increased damage for that Element, up to a maximum of 15.5%[x].
Skerg’s Toxins
Skerg Apparition
When an enemy applies a Damage over Time effect to you, apply 1000% Poisoning damage to them over 4 seconds.
When you take damage from a Damage Over Time effect, you have a 5% chance to be Healed instead, increased by 50% of your Poison Resistance from bonuses, up to a maximum of 12%.
Torusk’s Rage
Torusk Apparition
Damaging a Crowd Controlled enemy makes them and surrounding enemies Unstoppable but you gain 10.5%[x] increased Damage, Attack Speed, and Movement Speed for 3 seconds.
Gain 5%[+] Attack Speed, increased by 0.25%[+] for each 1% Damage to Crowd Controlled Enemies you have, up to a maximum of 10.5%[+].
Below are all the Boss Powers that can be accessedonly when playing on Torment I difficulty or higher.These include both versions of the new main boss in Season 8, Belial, as well as Lilith herself, not to mention a variety of other Lair Bosses (formerly known as endgame bosses).
Belial’s Crystal Decoy
Belial (Lair Boss)
When you Cast an Agility, Defensive, or Macabre skill, you spawn a crystal that Taunts enemies and explodes after 3 seconds, dealing 600% Shadow damage.
Activating your Main Boss Power Fears Nearby enemies for 0.75 seconds and deals 50% Shadow damage to them.
Lilith’s Wind of Hate
Lilith
When you Cast a skill, attack enemies with a wave of spikes that lasts 2 seconds and deals 250% Physical damage. Enemies take 60%[x] increased damage from Wind of Hate each time it hits them, up to 300%[x].
Hitting an Elite enemy with a Main Boss Power creates an inert Blister Clone with 10% of their Maximum Life for 15 seconds. Killing the Blister removes 5.25% of the Elite’s Life. An Elite can have up to 3 Blisters active at once, except for World Bosses.
Duriel’s Burrow
Duriel (Greater Lair Boss)
When you Evade, you now burrow underground, immobilizing surrounding enemies for 5 seconds and dealing 200% on your entry and exit. You deal 200% damage every 0.25 seconds while burrowed. Evade’s Cooldown is increased by 4 seconds, and Cooldown Reduction on Evade is 50% as effective.
Activating your Main Boss Power grants you 21%[+] increased Dodge chance for 2 seconds. Whenever you Dodge an attack, you immobilize nearby enemies for 3 seconds.
Belial’s Eye Beams
Belial, Lord of Lies (Exalted Lair Boss)
After you drink a healing potion, gain 75% Damage Reduction for 2 seconds and summon eye beams that Corrupt enemies for 1,750% damage over 3.5 seconds. Then, your Healing Potion becomes disabled for 5 seconds. You may drink your Healing Potion at full health.
Activating your Main Boss Power grants unbreakable Stealth for 2 seconds. You deal 11%[x] increased Overpower Damage while Stealthed.
Andariel’s Flaming Skull
Andariel (Greater Lair Boss)
After standing still for 1 second, summon a skull for 4 seconds that rotates around you and breathes fire that Burns enemies for 1200% damage over 3 seconds.
Burning Enemies take 21% more damage from your Damage over Time effects. For 5 seconds after activating your Main Boss Power, all your other attacks Burn enemies for 1,800% damage over 3 seconds.
Beast in the Ice’s Sleet
Beast in the Ice (Initiate Lair Boss)
After casting 3 Skills which apply Crowd Control or Stagger effects, shoot out sleet spikes that deal 800% Cold damage and Freeze enemies for 2 seconds.
Your Main Boss Power now Chills enemies it damages for 2.5%[x].
Grigoire’s Lightning Square
Grigoire (Initiate Lair Boss)
After you cast a Core Skill, lightning tiles outward for 1.2 seconds dealing 300% Lightning damage per strike.
Once per activation, damaging an enemy with your Main Boss Power Stuns enemies it hits for 0.25 seconds.
Lord Zir’s Blood Pool
Lord Zir (Initiate Lair Boss)
After you damage an enemy, spawn a pool of blood that deals 400% Bleeding damage per second over 4 seconds. You can have up to 3 active pools.
Activating your Main Boss Power Heals you for 5.5% of your Maximum Life over 3 seconds.
Varshan’s Life Steal
Varshan (Initiate Lair Boss)
Every time you lose 25% of your Maximum Life, attach a leeching beam to the attacker which restores 10% of your Maximum Life and deals 1200% Corrupting damage over 3 second to them.
Activating your Main Boss Power inflicts nearby enemies with 200% Corrupting damage over 2 seconds.
Urivar’s Lobbed Bombs
Urivar (Initiate Lair Boss)
After you Cast an Ultimate Skill, lob 4 bombs that deal 800% Fire damage and reduce your Ultimate Skill’s Cooldown by 5 seconds.
Killing an enemy with your Main Boss Power reduces your Ultimate Skill’s Cooldown by 0.2 seconds.
Harbinger of Hatred’s Volley
Harbinger of Hatred (Greater Lair Boss)
After damaging a Vulnerable enemy, shoot piercing projectiles that last 1.3 seconds, dealing 400% Fire damage and applying Vulnerable. Deals 40%[x] increased damage to Vulnerable enemies.
Casting a Basic Skill while at Maximum Resource spends it all to make all nearby enemies Vulnerable. Activating your Main Boss Power grants 11%[x] increased Vulnerable Damage for 5 seconds.
How Diablo 4’s Boss Powers Work
You Can Equip One Main & Three Modifier Boss Powers In Season 8
Boss powers are acquired with a new siphoning ability that can be used on the corpse of a defeated boss. Many of these will be gained from bosses in thenew Apparition Incursion events coming in Season 8.These events occur randomly across Sanctuary and require players to defeat hordes of enemies before taking on 1 of 10 different Apparition bosses (see above). Then, there will be a secondary wave of enemies and an accompanying Apparition Boss who can be defeated for its Boss Power as well. Only then will you be able to face Belial.
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Once gained, you can have one Main Boss Power and three Modifier Boss Powers activated at the same time, allowing for endless experimenting with the most deadly combos for your build. Main Boss Powers are extremely powerful and will be build-defining features, while theModifier Powers are meant to enhance Mains in various ways. The mix-and-match nature of these Boss Powers introduces a completely fresh way to customize your build, and adds a new layer of strategy toDiablo 4that is great for returning players or anyone looking to jump in for the first time.